We build world models that let robots predict and act in unfamiliar physical environments. Our work spans physical AI, adaptive world models, computational mechanics, learned simulation, in-context learning, differentiable control, and embodied autonomy. Each area below lists representative papers.

Physics-grounded perception and material identification

We combine 3D Gaussian Splatting, physical constraints, and weak-form mechanics to infer material behavior from observations. Weak-form momentum balance turns observed motion and contact forces into linear equations in the unknown material parameters. The same equations test whether learned or generated motion is physically consistent.

Adaptive learned simulators

We develop graph network simulators (GNS), operator-learning methods, and reduced-order models that respect conservation laws and material-dependent dynamics. A material-conditioned simulator adapts in context, so a world model can generalize to an unfamiliar material from limited interaction data.

Differentiable world models and control

We combine differentiable physics, reduced-order simulation, and function-encoder representations for fast prediction and planning in deformable environments. The aim is to adapt both the physical model and the control strategy online, without retraining and without repeated high-fidelity simulation.

Embodied autonomy in complex physical environments

We develop physically viable world models for robotic construction, soft-material manipulation, deformable-terrain navigation, and multi-robot coordination. A physically viable world model represents the physical structure that determines the outcome of an action, so it can answer intervention queries. Applications extend to autonomous parafoil flight and lunar construction, where the robot must infer physical properties and environmental conditions during operation.

AI for engineering and natural hazards

We build computational methods and open research infrastructure through Chishiki.ai and DesignSafe-CI for scientific discovery, simulation, and autonomous engineering systems. We also test when machine learning is trustworthy in safety-critical geotechnical prediction.

Simulation codes

Our learned simulators and world models build on numerical methods that the group develops and maintains as open-source codes.

sciml

GNS and Differentiable MPM

The Graph Network Simulator (GNS) is a learned simulator for particulate and fluid systems. Differentiable MPM passes gradients through Material Point Method simulations for inverse analysis and design.

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MPM

Material Point Method

The Material Point Method (MPM) simulates large-deformation problems such as landslides, soft-material manipulation, and robot interaction with deformable terrain.

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lbm

LBM/DEM: Lattice Boltzmann & Discrete Element Method

The Lattice Boltzmann equation Method (LBM) is a meso-scale fluid solver for modeling grain-scale fluid flow. The Discrete-Element Method (DEM) is coupled with LBM to model particle-fluid interactions at the mesoscale.

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Research Spotlights